Applications for 2024 ReGame-XR are now closed
The NeuroDiversity in Tech Internship began in 2018 at the University of California, San Diego, and has been growing stronger than ever.
We are happy to announce Northeastern University as a second site to continue to support our community, now collaborating with MassDigi’s Summer Innovation Program!
Watch the video on the left to learn more about our internship.
Autism spectrum disorders (ASDs) affect 1 out of 59 individuals, cost $137 billion per year in the U.S., and result in a staggering unemployment rate for adults who have the skills to contribute substantially to the technology workforce.
Over the course of 12 weeks (May 14 through August 2), our interns work in teams as programmers, producer, artists, and designers to develop a research-based video game. They will develop their game prototype through peer-learning and guidance from industry mentors. Near the end of the program, interns present their achievements to the community, including industry partners and advocates, during a showcase event.
Our goal is to provide comprehensive workplace training in a supportive environment to enable individuals to thrive in tech occupations.
Each year we engage a group of individuals who are underrepresented in the tech workforce–individuals with developmental disorders, specifically autism spectrum disorders. This includes those who are either preparing to enroll, are currently enrolled, have graduated from 2- to 4-year college or post-secondary training school, or are otherwise seeking employment.
The primary criteria for admission are:
- A strong interest in video game design or development applied to educational or research setting
- A longstanding personal understanding of autism spectrum disorders or living with neurodiverse conditions.
- Must be at least 18 years old, and have a high school diploma or equivalent/GED by the start of the internship.
- Availability to work in-person and commute to the Northeastern University for the duration of the internship, spanning from May 14th – August 2nd.
We are interested in eager, motivated learners with a wide range of skills and abilities. Candidates will be selected based on qualifications and interest in the program. Interns will receive a stipend for their engagement in the program.
Intern responsibilities & expectations include:
- Commit full-time to a typical work week for the entire duration of program – from virtual onboarding (May 14-17) to the core program (May 20-August 2)
- Work from 9:30AM to 5:30PM, Monday through Friday.
- Attend and report work progress during daily team meetings and a final showcase to demonstrate the culmination of their project work.
- Learn, communicate, and engage in constructive collaboration with their interdisciplinary team, coaches, other members of the internship.
- Participate in professional development workshops and QA test sessions to ensure that features are working as intended.
- Stipend of $3000
Interns will gain:
- Paid experience in project-based work, allowing teams to gain knowledge of standard tech workplace practices and procedures.
- Productivity skills include time management, focused note-taking, and effective communication.
- Strengthened technical skills and exposure to workplace etiquette and expectations.
- Specific skills and familiarity related to different aspects of video game design and development.
**Please note that Northeastern University requires full vaccination (including booster shot) for all faculty, staff, students, and contract employees. All interns must to follow the Northeastern University’s COVID-19 protocol during the program.
For more information: https://news.northeastern.edu/coronavirus/reopening/vaccine/
Roles and Responsibilities
- Develop with Unity and the C# programming language
- Use Plastic SCM for version control
- Write and document code that you can explain thoroughly to others with or without programming knowledge
- Provide clear criteria and instructions to the group on how the implemented features and mechanics should be tested
- Use graphic art software to create 2D/ 3D assets, and acquire graphics online for the game’s characters, background, UI, and objects
- Import graphics into the project and review them with the designer and producer
- Ensure that the art/sound assets are added to the Unity project correctly
- Communicate, document, and study the game’s design needs and best practices
- Reflect the game’s intent, target audience, and the requirements into the game design
- Work with the peer coach and project manager to adjust the game’s design based on stakeholder requirements and resource limitations
- Collaborate with the rest of the group to confirm that the Unity project reflects the documented design decisions
- Oversee project quality and progress through communication and evaluation in order to meet deadlines
- Analyze the progress of the Unity project with respect to the team’s deadlines to decide on any changes to the team schedule or scope
- Take the lead on testing and quality assurance for the project
Interested in the 2024 Summer Internship Opportunity?
Reach out to us to let us know!
Are you a company looking to sponsor the program? All sponsors receive:
- Branding on the MassDigi & ReGame-XR Lab website and at events
- Opportunity to provide inserts for attendees to the Game Challenge event
- Prominent branding in all messaging related to the program
- Invitations to the SIP Open House
- And more!
Qualified for the internship but are going to be in San Diego?
Apply for the internship at UC San Diego